My thoughts exactly. Growing up I had many a game I had saved up for and bought taken away for doing dumb things I wasn’t suppose to do. This is likely what taught me (and many others) to play nice before online play was really a thing. I understand that at any point while using a game I can have my privileges revoked… » 4/24/15 10:05am Yesterday 10:05am

It’s well worth it. Have played through the game many times now and still enjoy the vast majority of it. It’s really the post-story content where it shines, shame they always seem to make the main story entirely too easy but strike a good balance in post-story where most players wont even bother.
» 4/15/15 2:23am 4/15/15 2:23am

Some show names for ya: Stargate SG-1, Stargate Atlantis, Farscape, Andromeda, Babylon 5, Tales From the Crypt, Twilight Zone and Outer Limits. These are all shows that Sci-Fi owned at one point. These are all shows that Sci-Fi sold off or cancelled at one point. These are all shows with cult followings that generate… » 4/07/15 2:27pm 4/07/15 2:27pm

It would look far more detailed if they put even half as much work into it as the fan HD retexturing project. It looks fantastic on a PC at 1080 with the fan HD textures, not everything is redone but not everything needs it either. It’s just one of those games that scales well.
» 4/06/15 11:34pm 4/06/15 11:34pm

Companies like CryTek thrive on research while companies like Amazon fund them due to seeing a benefit to their company from their research. It’s a nice relationship but leaves us on edge when a parent company pulls the plug, never know if they’ll survive a move or separation until it happens. I don’t see CryTek going… » 4/06/15 11:13pm 4/06/15 11:13pm

For awhile I was using that to track my time spent in Visual Studio because Steam doesn't count time played when you are tabbed out. One day however it began showing really weird values for time spent and the Steam overlay tried to load over Visual Studio. It turned into a disaster but was so nice when it was working.… » 3/30/15 11:25pm 3/30/15 11:25pm

Software engineering requires huge amounts of bandwidth and if you expect to get anything done in a reasonable amount of time, you need it in excess at all times while working. There were months when working on game projects where I used upward to 2TB of bandwidth in a month. Already had the talk with Comcast that… » 3/27/15 7:29pm 3/27/15 7:29pm

Honestly don't mind it myself. The setup there looks convincing but then again the logo placement looks a bit too convenient. I don't see what's so wrong with just plopping down products which look like they fit the world in ways we would plop them down ourselves. That's my problem with product placement, it's done in… » 3/13/15 3:35pm 3/13/15 3:35pm

That's one of my biggest problems with older RPGs. I play them almost exclusively on emulators just to ramp the speed up to 2 or 3x the original game speed. Usually dialog and/or movement is painfully slow compared to modern RPGs. Almost always make sure I play the original first the way it was meant and then rip it… » 3/13/15 3:08pm 3/13/15 3:08pm

Considering the brightness, loudness and size of the burn. Pretty sure it was heating the ground around the entire area but the smoking we see is likely from temperature difference between the ground and the air above it. Just look at how hot the ground under the burn got, looks molten. » 3/12/15 5:20am 3/12/15 5:20am

I could have used that diagram when I was around 10 or so. Used to take copper wire and wrap coils around things like toilet paper rolls then provide charge to them with battery chargers. Incredibly dangerous for two reasons. 1) This is how you build an electromagnetic accelerator. 2) As you can see things get very… » 3/11/15 4:13am 3/11/15 4:13am

Another thing to consider is that it's very easy to identify bad meat just by looking at it. Produce however is a bit harder to determine, often requiring knowledge that is far from common. I noticed this a lot working at a grocery store as a bagger, identified a lot of bad fruits and veggies which looked, smelled and… » 3/10/15 9:45pm 3/10/15 9:45pm