I don't get the whole determine for yourself what beating a game means beyond whether to include optional content as beating the game or not. For me I've beaten a game when the ending credits roll, I've completed the game when I've done all known optional content and I've broken the game when I beat it at a… » 7/19/14 1:15am Saturday 1:15am

Heh I test color blind people in a different way when I meet them. A spectrum chart and ask them to show me what parts blend together. However I'm actually interested in developing a way of automatically shifting colors in a scene, a sort of color remapping to allow color blind people to tweak the output of a program… » 7/17/14 2:15pm 7/17/14 2:15pm

I've played it multiple times. Attempted to speed run it after watching a few people run it at AGDQ and SGDQ, I managed to pull 7 hours and 23 seconds but couldn't do any better than that on original hardware. Love the game, it's hard to believe Square-Enix came about from one of the companies that managed to pump out… » 7/12/14 1:07am 7/12/14 1:07am

The US will definitely get PSO2. I've seen stuff that's under NDA which convinced me that they aren't just working on localizing it but also pretty far along with the effort too. I'm not actually the one under NDA, the guy that did is a guy I know that does a lot of testing on work in progress games (including… » 7/12/14 12:39am 7/12/14 12:39am

You can also get blue urine (and skin) from inhaling the fumes off silver bearing solder too much. Not a good sign if it happens to you, silver bearing solder has lead in it which we should all know can cause serious health problems if the amount is high enough (too high if the silver in the fumes is making it's way… » 6/26/14 7:55am 6/26/14 7:55am

I always liked the style of death punishment in EverQuest before it was effectively removed. You lost a bit of experience and whatever you were carrying was on your corpse. Everyone would keep a spare set of equipment in the bank just for getting to hard to reach places to get back their good stuff. Experience could… » 6/25/14 5:05am 6/25/14 5:05am

Gotta love that "this looks like the work of pros" comment. Aside from drilling locks, I can't really picture a "pro" mangling the machine just to get the coins out. Especially electronic machines that are susceptible to a wide variety of simple attacks that would easily look like the machine screwing up to any passer… » 6/25/14 4:40am 6/25/14 4:40am

Looks like a variant of soft particles. Not as intensive as you would think considering the technique was originally developed 8 years ago. You just haven't seen it on too many games because the memory restrictions on previous gen consoles made it hard to budget fancy effects (pretty much had to stick with… » 6/23/14 2:52pm 6/23/14 2:52pm

I wonder if content has anything to do with it. I've sat in front of a PC screen virtually every waking hour for the past 10 years up until a couple months ago when I finally got a job (yeah, it took 10 years of filling countless apps/resumes for me to find a damn job). » 6/21/14 11:48am 6/21/14 11:48am